1. Choose a MODEL material or MatCap, then click a sphere preset.
Color, reflection, sharpness and image strength adjust an active MatCap. Click its round icon to replace the picture; IMAGE OFF keeps the picture saved.
MatCap is a ZBrush-style, view-based model shader. Choose MATERIALS to return to your original eight material categories.
Independent for Materials and MatCap. Works with every preset: no effect, fine grain, brushed, machine swirl, diamond plate, knurled, satin, cast, or hammered. Adjust live; zero strength removes the effect.
Model surface shading only—no mesh displacement or CNC toolpath changes. Included in exported HTML.
Modifiers affect the loaded STL model, not the CNC machine. The round icon loads or replaces the modifier image. IMAGE ON / IMAGE OFF preserves the image. 0% modifier strength turns this entire modifier layer off. S1–S4 remain independent.
Auto follows the MODEL material: metal gets coolant, wood gets dry cutting and extraction. Manual override affects presentation only, not CNC code.
Auto
DRY AIR / DUST PLUME · Adjust how sawdust flows away from the cutter. These do not change liquid coolant.
Wood and plastics: moving airborne dust instead of water. Metal: existing liquid coolant jets unchanged. These are presentation effects only; real woodworking requires dust extraction.
Finishes update immediately, including while paused.